A board game I would like to try, and also a fun take on being Indiana Jones.

(via Relic Runners explains why Indiana Jones carried a gun: archaeologists are dicks - Kill Screen)

A board game I would like to try, and also a fun take on being Indiana Jones.

(via Relic Runners explains why Indiana Jones carried a gun: archaeologists are dicks - Kill Screen)

This sounds like a ton of fun.

johnkaufeld:

First, I loved Small World from Days of Wonder.
Then, Small World Underground enchanted me.
And now, I can connect both worlds for a truly glorious Small World gaming experience!
Ask your Friendly Local Game Store how to get your FREE copy of Small World Tunnels. (They’ll probably throw it in with Small World Underground — definitely a deal!)
Here’s the skinny on the mini expansion:

With the release of Small World Underground, fans have been clamoring  for a way to connect the original Small World to the Underground. So  (with a little help from the Gnomes) we started drilling! The result:  Small World Tunnels, a Free mini expansion that connects the original  Small World game board to the subterranean Small World Underground game  board. It includes 12 Tunnel entrance markers that enable 2- to 6-player  games in various combinations using game boards from the two games and a  simple setup described in the rules booklet.

What do you think? Sound interesting?

This sounds like a ton of fun.

johnkaufeld:

First, I loved Small World from Days of Wonder.

Then, Small World Underground enchanted me.

And now, I can connect both worlds for a truly glorious Small World gaming experience!

Ask your Friendly Local Game Store how to get your FREE copy of Small World Tunnels. (They’ll probably throw it in with Small World Underground — definitely a deal!)

Here’s the skinny on the mini expansion:

With the release of Small World Underground, fans have been clamoring for a way to connect the original Small World to the Underground. So (with a little help from the Gnomes) we started drilling! The result: Small World Tunnels, a Free mini expansion that connects the original Small World game board to the subterranean Small World Underground game board. It includes 12 Tunnel entrance markers that enable 2- to 6-player games in various combinations using game boards from the two games and a simple setup described in the rules booklet.

What do you think? Sound interesting?

johnkaufeld:

This looks interesting — almost a Stratego-crossed-with-Catan concept, thanks to the always-different pieces.
I wonder if the “discover what your pieces do” mechanic gets in the way of game play or makes it more fun. Hopefully, it wouldn’t make the game too cumbersome.
Perhaps I’ll get a chance to try it at Gen Con this week. If I do, I’ll post an update here!
cartrunkent:

sneezypanda:

(via Confusion: Espionage and Deception in the Cold War | Image | BoardGameGeek)

Saw this one at Origins… but didn’t get to play it.

johnkaufeld:

This looks interesting — almost a Stratego-crossed-with-Catan concept, thanks to the always-different pieces.

I wonder if the “discover what your pieces do” mechanic gets in the way of game play or makes it more fun. Hopefully, it wouldn’t make the game too cumbersome.

Perhaps I’ll get a chance to try it at Gen Con this week. If I do, I’ll post an update here!

cartrunkent:

sneezypanda:

(via Confusion: Espionage and Deception in the Cold War | Image | BoardGameGeek)

Saw this one at Origins… but didn’t get to play it.

johnkaufeld:

Last night, my friends and I played a great round of British Rails from Mayfair Games (and it wasn’t just great because I won - so there).
The initial round of contracts put my red line running east/west through the southern part of the board, which isn’t the strongest place to begin. The initial two runs paid nicely, then sent me toward the north up the east side of the mountains. I managed to leave Wales to the other guys. Instead, I concentrated my rail building on the central and eastern sides of the board, along with a painful dogleg around Scotland - literally.
In the end, the game came down to a difference of twenty million pounds and a single turn. (Thank goodness for the little time-saving spur I built from Lincoln south to my opponent’s rail through Cambridge!)
Once I finished erasing the board (a long-standing tradition on our crayon rail game nights - the winner wipes down everything), we broke out 7 Wonders for a teaching game followed immediately by a “let’s do that again” round of bloodletting. The more I play that game, the more I love it! Although it’s better with at least four players, it’s still very nicely balanced with three.

This is like Eurorails, so it’s cool.

johnkaufeld:

Last night, my friends and I played a great round of British Rails from Mayfair Games (and it wasn’t just great because I won - so there).

The initial round of contracts put my red line running east/west through the southern part of the board, which isn’t the strongest place to begin. The initial two runs paid nicely, then sent me toward the north up the east side of the mountains. I managed to leave Wales to the other guys. Instead, I concentrated my rail building on the central and eastern sides of the board, along with a painful dogleg around Scotland - literally.

In the end, the game came down to a difference of twenty million pounds and a single turn. (Thank goodness for the little time-saving spur I built from Lincoln south to my opponent’s rail through Cambridge!)

Once I finished erasing the board (a long-standing tradition on our crayon rail game nights - the winner wipes down everything), we broke out 7 Wonders for a teaching game followed immediately by a “let’s do that again” round of bloodletting. The more I play that game, the more I love it! Although it’s better with at least four players, it’s still very nicely balanced with three.

This is like Eurorails, so it’s cool.

johnkaufeld:

Darn it! Now I want to build one of my own.
sneezypanda:

Lego Carcassonne

johnkaufeld:

Darn it! Now I want to build one of my own.

sneezypanda:

Lego Carcassonne